Fleet 2026
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My Prints for Fleet
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About the Game
Two rival capital ships have locked onto each other in deep space. Each commander controls a fleet of exactly 24 hex tiles and must deploy them, build upward, and breach the enemy's Command Core — while the opponent is building the same battlefield from the other side.
There is no board. The terrain is the pieces: every tile placed becomes ground that either player can stand on, climb, or fight over. Tiles are dual-sided, showing a ship class on one face and a defensive Shield on the other, so every piece is a choice between attacking with it and building with it.
Each turn you take two actions from a small set: spawn a ship beside your Shipyard, move, push an enemy tile, or destroy one. The third dimension governs all of it. Climbing costs a space of movement per level, while dropping is free from any height, so towers are cheap to leave and expensive to take. Elevation is armor and reach at once — the player whose color sits on top of a stack controls it, and a tile pinned underneath can do nothing at all. Every ship must also stay connected to its Command Core through an unbroken chain of friendly tiles, which makes cutting an opponent's network apart as decisive as destroying their pieces.
You win by starting your turn with one of your ships standing on the enemy's Command Core. Landing there is not enough — the defender gets a full turn to push you off or destroy what you are standing on, and climbing on top of a boarder does not save them. A game takes about fifteen minutes.
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- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Oct 16, 2026
- On LayerUp since
- Oct 16, 2026