← Four-handed Chivalry Layer by Layer
No cover

Four-handed Chivalry

Publisher (Unknown)
2
Players
30
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Four-handed Chivalry

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

This four-handed pure abstract has both partnership and individual versions. The object is to capture all opponents' pieces.

Pieces jump like in checkers but in all directions and can jump (without capturing) friendly pieces before capturing any opponents' pieces. So the jumps can become very complex.

Usually a clear victor will emerge before the final pieces are actually taken-- but not always.

For those familiar with Chivalry (1888) or Camelot (1930):

Four-Handed Chivalry uses the standard Chivalry board, but is very different in several ways from the standard Chivalry game, as well as from Camelot or any Camelot variant:

1. Unlike all other Camelot variants, only Knights are used.

2. Unlike all other Camelot variants, the solitary object of the game is to capture all opposing Knights; moving Knights into a Castle has no significance.

3. Unlike Grand Camelot, in the partnership version of Four-Handed Chivalry, partners sit opposite each other, and move rotation passes clockwise around the table.

Filed Under

Categories
Mechanics