Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Full pott
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
The cup is placed in the middle of the board (number 7) and all the markers are placed besides the board (a "bank").
When it is your turn, you roll the two dices and put one of the marker (from "the bank") in the matching circle (from 2 to 11). If that circle is already filled, then the player empties it by taking all the markers (putting them into personal stash).
When a player hits 7, the player has to pay one "owned" marker into the cup. When someone hits a 12, that player gets all markers in the cup.
When all the markers in "the bank" are gone, then it is all reversed: when you hit a number: remove a marker from that number (as long as there are markers left). When you hit a 7, you have to put one of your markers in the cup. Hit a 12, and you get all the markers in the cup. The winner is the one with most markers, when all are gone from the board (and from the bank).
No strategy, pure luck
—user summary
Filed Under
- Categories
- Mechanics