Future Warriors: Kill Zone

Future Warriors: Kill Zone 1995

Design Nick Lund Publisher Grenadier Models , Inc.
8.0 /10
BGG rating
2.0
Weight
2
Players
2
Best at
60
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Future Warriors: Kill Zone

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Combat between gangs, military, bounty hunters, scavs, etc.

Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders.

Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter.

A point buy system is provided - there are some differences among the factions - the government troops and police tend to be better equipped while the rebels, scavs and savages are fast moving.

There are 3 scenarios provided: Encounter (a basic firefight), Raid and Capture and Assassination. Unlike some other games on the same topic, there is no campaign system.

Filed Under

Categories
BGG ratings
12
BGG data
refreshed Sep 7, 2026