Geisterstunde 1997
Location
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My Copy & Notes
My Prints for Geisterstunde
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Boooooo! In Castle Creepystone, the ghosts are restless. As soon as the clock strikes twelve, the ghosts begin their dance. They scurry all about the Great Hall, only to run into a a room. However, there seem to never be enough rooms for all the ghosts. And when the Witching Hour is over, a ghost not in a room vanishes.
Bits: 1 Board 15 ghosts 2 Dice 10 mirrors
Object: The board shows the castle Creepystone with eleven rooms. Leading to the rooms is the Great Hall (around the perimeter of the board.) Over this, the ghosts run around trying to make it into rooms. Ghosts can takes shortcuts across the carpets to quicken their rush into rooms.
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- BGG ratings
- 19