General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction.
Ideal for multi player games where everyone has a different objective.
ACTIVATIONS
Each figure can only be activated once/turn when activated it can do one of the following actions.
ADVANCE Move up to its maximum distance, may move into contact and make a melee attack
SKIRMISH Move up to half its move distance and fire but at reduced effect
FIRE Stand still and fire
FIGHT If in contact with the enemy make a melee attack
LOAD The character reloads its weapon if required
SPECIAL Conduct a special action determined by the game scenario
—description from the designer
American Civil War, American Indian Wars, American Revolutionary War, Ancient, Book, Fantasy, Medieval, Miniatures, Modern Warfare, Napoleonic, Pike and Shot, Post-Napoleonic, Science Fiction, Wargame, World War I, World War II · Dice Rolling, Line of Sight, Measurement Movement
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