General d'Armee: Wargame Rules for Battles in the Age of Napoleon

General d'Armee: Wargame Rules for Battles in the Age of Napoleon 2017

8.0 /10
BGG rating
4.0
Weight
2–12
Players
120–480
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for General d'Armee: Wargame Rules for Battles in the Age of Napoleon

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

3 on record

About the Game

General d’Armee are designed for action from Division upwards for the Napoleonic period.

Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with Napoleonic flavour, General d’Armee uses the battalion as the smallest manoeuvre element, the Brigade the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease. General d’Armee includes rules for using both 15mm and 28mm figures, suggestions for organising your armies with a point system and a guide to rating force. An introductory scenario is all you need to get playing with this great set of rules from the master of the big battlefield.

Turn Sequence:

Command and Initiative. Charges Movement Firing Melee

Filed Under

Categories
Mechanics
BGG ratings
18
BGG data
refreshed Sep 5, 2026