Get Some!: Fantasy Warfare – Crusaders of Outre Mare

Get Some!: Fantasy Warfare – Crusaders of Outre Mare 2012

Expansion of Get Some!: Fantasy Warfare – Playtest Rules

Design Matthew Parmer Art Sade Publisher Art of War Games
2–6
Players
10
Age

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About the Game

The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been cleansed of the foul beasts that had inhabited it.

The Crusaders nobles prefer to fight from horseback clad in heavy armor and use sword and lance. They are supported by blocks of heavily armored men at arms wielding spear and tower shields. Archers armed with various bow and crossbows provided ranged fire support for the knights and Men at Arms. Peasant levies and mounted Hobilars are also not uncommon. The crusaders rely on the venerable catapult and trebuchet for their heavy support in a siege. The Crusaders are also joined by priests of the Old One who provide spiritual guidance and support.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

–description from the publisher

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Mechanics