Get Some!: Fantasy Warfare – Playtest Rules 2012
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Get Some!: Fantasy Warfare – Blankeship Fusiliers
Get Some!: Fantasy Warfare – Empire of the Sun
Get Some!: Fantasy Warfare – Monsters and Mercenaries
Get Some!: Fantasy Warfare – The Celestial Host
Get Some!: Fantasy Warfare – The Dunelords
Get Some!: Fantasy Warfare – The Forces of Carthage
Get Some!: Fantasy Warfare – The Infernal Legions
Get Some!: Fantasy Warfare – The Legions
Get Some!: Fantasy Warfare – The Northmen
Get Some!: Fantasy Warfare – The Persian Empire
Get Some!: Fantasy Warfare – War of the Lions: Act 1 – Gravest of Insults
Get Some!: Fantasy Warfare – War of the Lions: Act 2 – The Wrath of Dwarves
Get Some!: Army Design Special Rules
Get Some!: Fantasy Warfare – Crusaders of Outre Mare
Get Some!: Fantasy Warfare – Orcs
Get Some!: Fantasy Warfare – Ratlings
Get Some!: Fantasy Warfare – Satyrs: Marauders of the Forest
Get Some!: Fantasy Warfare – The Celtic Tribes
Get Some!: Fantasy Warfare – The Dwarves
Get Some!: Fantasy Warfare – The Free Cities
Get Some!: Fantasy Warfare – The Gunpowder Kingdoms
Get Some!: Fantasy Warfare – The Legions of Rome
Get Some!: Fantasy Warfare – The Leonids
Get Some!: Fantasy Warfare – The Sea Elves
Get Some!: Fantasy Warfare – The Shadow Elves
Get Some!: Fantasy Warfare – The Undead Hordes
Get Some!: Fantasy Warfare – The Wild Elves
Get Some!: Fantasy Warfare – War of the Dead: Act 1 – The Gathering Storm
Get Some!: Fantasy Warfare – War of the Dead: Act 2 – Storm Surge
Get Some!: Fantasy Warfare – War of the Dead: Act 3 – The Deluge
Get Some!: Fantasy Warfare – Wyrmlings
About the Game
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in.
Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.
—description from the publisher
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- BGG ratings
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- BGG data
- refreshed Sep 7, 2026