Get Some!: Fantasy Warfare – The Legions of Rome

Get Some!: Fantasy Warfare – The Legions of Rome 2012

Expansion of Get Some!: Fantasy Warfare – Playtest Rules

Design Matthew Parmer Art Sade Publisher Art of War Games
2–6
Players
10
Age

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About the Game

When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion ballista and onager catapults from nothing but raw timber.

A Legion is an organization created for one thing, slaughter. It is a well oiled engine of destruction. At it's core are three lines of heavy infantry supported by light cavalry, archers, slingers, javelin armed scouts and lots of siege engines. It is meant for long campaigns and its legionnaires are a rough a tumble crowd or ill educated plebs led by the educated Patricians and kept in line by hard, disciplined Centurians.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

–description from the publisher

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Mechanics