Get Some!: Fantasy Warfare – The Northmen

Get Some!: Fantasy Warfare – The Northmen 2013

Expansion of Get Some!: Fantasy Warfare – Playtest Rules

Design Matthew Parmer Art Sade Publisher Art of War Games
2–6
Players
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Get Some!: Fantasy Warfare – The Northmen

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer to them as the Sea Axes or just the Sax.

The Northmen fight in a shieldwall with spears and axes. They are supported by more heavily armored Huscarls and Thegns who tackle the toughest enemies while the young Drang seek to attack from a flank or behind. Berserkers group together and range out in front of the main battleline to disrupt the enemy plans. Hunters pepper the enemy with bowfire from behind the lines. On rare occasion a force will field Battle Troll mercenaries or Jotun thralls who by themselves can turn a battle completely around.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

–description from the publisher

Filed Under

Categories
Mechanics