Godsgloom is a fantasy mass-battle wargame designed for a compact battlefield and rapid, intense gameplay.
In Godsgloom, players assume the roles of demigods, commanding diverse fantasy armies in a brutal struggle for ascension. The game strips away the long hours and massive tables typical of the genre, focusing instead on constant, high-stakes decision-making from the very first turn.
Core gameplay is a streamlined hex-based system where every unit is defined by a clear set of Traits. The tide of battle turns on timely activation of Gambits - game altering strategic plays that can snatch the victory from the opponent. With a dice combat system designed for a quick resolution, the focus remains on maneuver, risk assessment, and outwitting your opponent.
Designed to be accessible for newcomers but offering immense strategic depth for competitive veterans, Godsgloom delivers the epic scale of a fantasy wargame without the epic playtime.
—description from the designer
Fantasy, Medieval, Miniatures, Wargame · Advantage Token, Auction: Sealed Bid, Betting and Bluffing, Command Cards, Critical Hits and Failures, Grid Movement, Hand Management, Hexagon Grid, Line of Sight, Movement Points, Moving Multiple Units, Multiple Maps, Once-Per-Game Abilities, Push Your Luck, Re-rolling and Locking, Rock-Paper-Scissors, Scenario / Mission / Campaign Game, Secret Unit Deployment, Solo / Solitaire Game, Zone of Control
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