Grave of the Sun: A Narrative Campaign for Nightwatch Blood and Bone 2024
Expansion of Nightwatch: Blood and Bone
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Grave of the Sun: A Narrative Campaign for Nightwatch Blood and Bone
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Grave of the Sun Is a narrative campaign supplement for the tabletop miniature war game, Nightwatch Blood and Bone.
You will need that core rule book to get the most out of this material.
In Grave of the Sun, five members of the Nightwatch travel to the fictional desert kingdom of Harab where they investigate a mysterious artifact, navigate political intrigue, face death cult assassins and supernatural enemies, and ultimately confront a legendary evil.
MINIATURES: To run the tabletop miniature wargame portion of this campaign, players will need forty enemy models: twelve of each category of Dark Spawn minion, (Vermin, Horde, and Terror) one Alpha for each minion level and one Atrocity-level monster for the final boss.
Players will also need five Guild Hunters, plus one to three Hired Hands, Animal Companions, or Magic Familiars, depending on player choices.
GM USEFUL BUT NOT REQUIRED This campaign can be run solo or cooperatively, but it was written with a Game Master in mind - someone who will guide the players through the adventure, set the stage for each scenario, create atmosphere, reveal the narrative challenges, and control the Dark Spawn models during the combat encounters.
The Grave of the Sun scenarios are slightly modified from the standard template to fit the campaign’s story line. In general, there are more low-level adversaries in each mission, with fewer but more dangerous, high-tier enemies appearing later. Good Hunting.
description from the publisher
Filed Under
- Categories
- Mechanics
- BGG ratings
- 1