Great War at Sea: Airships

Great War at Sea: Airships 2008

Expansion of Great War at Sea: Dreadnoughts

6.4 /10
BGG rating
2.7
Weight
2
Players
2
Best at
90
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Great War at Sea: Airships

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship.

Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair.

This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.

Filed Under

Categories
Mechanics
BGG ratings
21