← Guild Ball Up Close
Guild Ball

Guild Ball 2015

7.9 /10
BGG rating
#4222
BGG rank
3.8
Weight
2
Players
2
Best at
60
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Guild Ball

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

40 on record
Guild Ball: The Shepherd's Guild – By Hook or By Crook 2020 Guild Ball: The Cook's Guild – Hell's Kitchen 2019 Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal 2018 Guild Ball: The Faithful – New Beginnings 2018 Guild Ball: The Falconer's Guild – Daughter of Falcons 2018 Guild Ball: The Farmer's Guild – Old Father's Harvest 2018 Guild Ball: The Navigator's Guild – Tales of the New World 2018 Guild Ball: The Ratcatcher's Guild – Paying The Piper 2018 Guild Ball: Chaska 2017 Guild Ball: Heralds of the Winter's Moon 2017 Guild Ball: Season 3 Plot Card Deck 2017 Guild Ball: Seenah 2017 Guild Ball: The Alchemist's Guild – The Lure of Gold 2017 Guild Ball: The Alchemist's Guild – The New Age of Science 2017 Guild Ball: The Blacksmith's Guild – Forged From Steel 2017 Guild Ball: The Butcher's Guild – The Bloody Master 2017 Guild Ball: The Butcher's Guild – The Scarlet Circle 2017 Guild Ball: The Engineer's Guild – The Instruments of War 2017 Guild Ball: The Farmer's Guild – The Honest Land 2017 Guild Ball: The Fisherman's Guild – Pirate's Return 2017 Guild Ball: The Fisherman's Guild – The Changing Tide 2017 Guild Ball: The Hunter's Guild – Blessed of the Sun Father 2017 Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver 2017 Guild Ball: The Mortician's Guild – The Master of Puppets 2017 Guild Ball: The Union – Shadow of the Tyrant 2017 Guild Ball: Hunter Starter Set 2016 Guild Ball: Alchemists Starter Set 2015 Guild Ball: Brewer Starter Set 2015 Guild Ball: Butcher Starter set 2015 Guild Ball: Engineer Starter Set 2015 Guild Ball: Fisherman Starter Set 2015 Guild Ball: Mason Starter Set 2015 Guild Ball: Mortician Starter Set 2015 Guild Ball: The Union – Starter Set 2015 Guild Ball: The Brewer's Guild – Sing When You're Winning Guild Ball: The Engineer's Guild – Precision Made Guild Ball: The Exiles – New Alliances Guild Ball: The Mason's Guild – The Punishing March Guild Ball: The Union – Faithful of Solthecius Guild Ball: The Union – The Bloody Coin

About the Game

Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild Ball delivers great depth of strategy, balancing ball control, attack, and defense.

The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game.

Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn.

Featuring 11 unique guilds, each with at least 12 players--and more guilds to be released--Guild Ball allows coaches to choose their own play style.

Filed Under

Categories
Mechanics
BGG ratings
499 · geek rating 5.87
BGG data
refreshed Sep 7, 2026

Matching filament