← Guns in the Pacific Layer by Layer
Guns in the Pacific

Guns in the Pacific 2017

Design Carl Chudyk Publisher (Self-Published)
6.0 /10
BGG rating
4.0
Weight
2–5
Players
60–240
Minutes
18
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Guns in the Pacific

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Base game includes support for two to five; Japanese and Indonesian Imperial players versus American, Australian, and British Allied players. Plan your advances across thirteen sea zones to control twenty pivotal bases in the Pacific Theater of World War II. Win conflicts to gain more materiel. Battleships, carriers, and heavy cruisers represented.

Choose whether to respond to each conflict depending on the stakes, until forces get too close. Adjust your task force before battle with intelligence and supplement more ships using oil. Cruisers allow early disengagement and protection from submarines; battleships are best if the battle occurs at night; carriers are best in daylight.

Each ship card is unique with different amounts of armor, ammunition, anti-aircraft guns, command capability, damage control, engine speed, and fuel consumption. Hits to ships knock out individual features depending on hit location.

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Aug 26, 2026