Hans Christian Andersen's Thumbelina Game

Hans Christian Andersen's Thumbelina Game 1994

Design Sean Platter
2–6
Players
4
Age

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My Prints for Hans Christian Andersen's Thumbelina Game

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Expansions & Promos

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About the Game

From the back of the box:

Will you get to the wedding on time? Follow your heart and nothing is impossible!

A simple set of rules, short duration of play and bright illustrations offer excitement and fun for young Thumbelina fans. With the added surprise of chance cards, children learn to identify pictures and colors while enjoying the fantasy world of Thumbelina and her charming prince, Cornelius.

Object: Try to be the first player to get to Thumbelina's wedding.

On your turn, roll the color die and move to the first space that matches the color rolled. If there is another player on that space, that player must go back to the start.

If you roll white, take the top chance card. Find the matching picture on the board and move to the space beside it. Sometimes this will enable you to jump ahead, but other times you will have to move backwards.

To win you must land on the orange space at the end of the trail and you must roll orange to do so.

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