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Heralds of Silence

Heralds of Silence 2026

10.0 /10
BGG rating
2
Players
10–30
Minutes
8
Age

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About the Game

An abstract chess-based game where the board belongs not only to White and Black. Here, there is a third force — the Heralds of Silence. They emerge from your moves, move as a swarm by the roll of a die, and spare no one. Neither kings, nor pawns.

HERALDS OF SILENCE – The Long Night Chess Variant (Inspired by "30 Days of Night")

QUICK RULES

THE SETUP Only kings (White on e1, Black on d8) and pawns (White on 2nd rank, Black on 7th). No other pieces. Queens appear only through promotion. You'll need: chessboard, kings + 8 pawns each, one d8, and 15–20 tokens for Heralds.

THE HERALDS OF SILENCE A neutral piece that appears when you make a move without capture: Pawn move and Herald appears directly in front of the pawn. King or Queen move and Herald appears on the square they left. Heralds block the Queen's line of sight.

THE REAPING PHASE After every move, if any Heralds are on board: Roll d8 (1=↑, 2=↗, 3=→, 4=↘, 5=↓, 6=↙, 7=←, 8=↖). All Heralds move one square in that direction, starting from the edge they're moving toward. Collide with a piece? It's destroyed. Collide with another Herald? The moving one survives.

KING'S TELEPORT If you cannot move any pawn or queen at the start of your turn, your king may teleport to any empty square. A Herald appears where he left. Bare kings move only by teleport — if you have no pawns or queen, your king simply teleports instead of walking.

WINNING Kill the enemy king (check/checkmate don't exist). Both kings die in Reaping Phase = draw. 30 moves without any capture = draw ("The night has ended").

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Aug 3, 2026