← Hex-A-Gon Layer by Layer
Hex-A-Gon

Hex-A-Gon 2012

4.6 /10
BGG rating
1.8
Weight
1–5
Players
2
Best at
20
Minutes
13
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Hex-A-Gon

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Players in Hex-A-Gon want to seize as many knights as possible, and whoever seizes the most knights wins.

To set up the game, lay out the hexagonal game board, which is covered with a hex-shaped pattern of hexagons with five hexes per side, then place one knight on each space of the game board other than the center hex. (P.S. Hex!)

On a turn, a player chooses one knight on the game board, then jumps one or more knights with it in succession. When a knight jumps, it lands on one of the three hexes (if empty) on the opposite side of the knight jumped, then the player captures the jumped knight, leaving an empty space that can be landed in during future jumps – even during that same turn. A player must make at least one jump, if possible, on her turn, but she is not compelled to make more than one. The game ends once no more jumps are possible.

Hex-A-Gon includes rules for solitaire play, as well as variants that randomly hide "treasures" – colored wooden bits – inside some of the knights prior to the start of the game. Depending on the variant rules used, these treasures provide a player with positive or negative points, allow a player to freeze knights and prevent them from being captured, or blasts knights away from the treasure.

Filed Under

Categories
Mechanics
BGG ratings
28
BGG data
refreshed Jul 23, 2026