← Hexmozaix Up Close
Hexmozaix

Hexmozaix 1990

1–4
Players
30
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Hexmozaix

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

Hexmozaix is a set of 12 hexagonal tiles divided into 6 regions, 3 rhomboid regions at 3 alternating corners, and 3 chevron-shaped regions each enclosing a rhomboid. There is one tile for each possible way of coloring the regions with 3 colors such that each rhombus is a different color and each chevron is a different color (including reflections).

There are numerous puzzles provided with the set, plus two games. The tiles were created by Charles Butler, the games were presumably created or developed by Kate Jones. The games are:

Hexmozaix. Players (2, 3, or 4) take turns choosing face-up tiles until all 12 are distributed, then play one at a time to the table. Players get points for extending paths of the same color with their tile plays.

Color-Trax. Similar to Hexmozaix, except that each player chooses a color before the tiles are divided up (it is strictly a 3-player game), and scores only for that color.

There is an additional set of 18 tiles which can be added to both games, Hexmozaix II.

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 5, 2026