Each player, if no more than 5, gets a red wooden disc. On your turn, place a white disc on the table if it is the first one. If not, stack it on the disc tower. When you think the tower will crash before it's your turn again, place a red disc. If it's your turn again, pay a chip. When the tower crashes, the player who caused it pays 4 chips, other players with still their red disc in possession pay 2. If you are out of chips, you're out of the game. The last player with chips wins.
—user summary
Action / Dexterity, Children's Game · Player Elimination, Predictive Bid, Stacking and Balancing
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