Human Interface: Nakamura Tower – Johnny 'The Machine' Maino

Human Interface: Nakamura Tower – Johnny 'The Machine' Maino 2016

Expansion of Human Interface: Nakamura Tower

7.5 /10
BGG rating
1–6
Players
60–180
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Human Interface: Nakamura Tower – Johnny 'The Machine' Maino

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Combat hacker - sysop squad - Johnny “The Machine” Maino Alert, Alert...

Object found, tracking source...

Source found, initializing ID procedure...

ID negative, access code not found...

Initialising intruder isolation procedure, intruder code isolated... Initializing host ID procedure...

Host HI ID in progress, HI found...

Hostile code neutralisation in progress, isolated code deleted... Connecting to host, uploading worm v. 1.6...

Host system on alert and engaging emergency disconnect...

Physical link location verified, dispatching intervention team... Reconstructing damaged system portions, database integrity intact... Alert, Alert...

A 3-minute slice of Johnny “The Machine” Maino’s workday, the most accomplished sysop in the history of the Police Department

Filed Under

Categories
Mechanics
BGG ratings
2