Human Interface: Nakamura Tower – Paul 'Old One' Kosinksy

Human Interface: Nakamura Tower – Paul 'Old One' Kosinksy 2016

Expansion of Human Interface: Nakamura Tower

8.0 /10
BGG rating
1–6
Players
60–180
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Human Interface: Nakamura Tower – Paul 'Old One' Kosinksy

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Hard-bitten police investigator

What didn’t you get, you dolt? I’ve told you a hundred times, I don’t want no innovative, untested, shitty interfaces. The links must be analogue, you hear? Cables, man, ever heard of ‘em? Exoskeleton and weapon controls must be cabled!

Recall 17th Street? The entire assault team had

their HQ link-up and armour power cut, because some goddamn amateur didn’t secure the transmission codes right! Any bozo nowadays can get his hands on combat viruses. We lost 12 good men back then, and there’s no way in hell am I gonna let that happen again!

So what it was 12 years ago? My arm. What of it? I know it’s artificial; it’s pretty damn obvious, isn’t it? But if you need to know, its software can only be swapped by a physical drive.

It’s called prevention, man. So keep your hands off!

CPT Paul Kosinsky, Chairman of the Arms and Equipment Development Committee, during the presentation of the latest weapon designs for RAID 44.

Filed Under

Categories
Mechanics
BGG ratings
3