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My Prints for Hyperspace: Valkar
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About the Game
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs.
The Valkar are invaders from another dimension. Early, they are comparatively few and easy to push back. But in the later game, with techs prepared, and their defensive advantages manifest, they are a redoubtable foe.
The Valkar’s mightiest vessel, the Phantasm, perpetually fades in and out of existence. Its internal vibrations (it’s not even made of atoms) have two phases, and thus can either fuse enemy circuits, or alternatively intercept and nullify energy blasts and attacks. Thus, it has either a defensive or offensive value, and the Valkar can adjust the effects according to tactical needs
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