Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Hyperspace: XK-13
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs.
The XK-13 are obsessed with war, as befits their ancestry as war machines. The more they fight, the more they benefit from fighting. They have only one real resource boost, their Heat Death tech, which is best to take opportunistically, probably 6-9 VPs into the game – don’t fall into the beginner trap of waiting till you have a lot of VPs, because you won’t need organics badly then.
The XK-1 is an earlier model of the Xk-13 war android, less sophisticated, less intelligent, but more powerful. It broadcasts a suppressive effect throughout its system preventing other civs from building or even salvaging in the area, and in battle can convert its own ships into bolts of energy to wipe out the foe.
Filed Under
- Categories
- BGG ratings
- 2