James Bond 007: Goldfinger 1966
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for James Bond 007: Goldfinger
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Goldfinger is hiding in Fort Knox (the center of a 9X9 grid) guarded by 8 henchmen (blue). 16 agents (red), under the guidance of Mr. Bond, have been sent to apprehend him.
Movement of pieces is easy... move any one of your men any distance along a straight line. If you can trap an opponent's piece between two of yours, it is captured and removed from the board. Goldfinger requires all four adjacent points occupied before he is captured.
The object for the red player is to capture Goldfinger; for blue to win, Goldfinger must escape.
If either player has a winning move on his next turn he MUST tell his opponent. According to the rules: "Winning should occur by strategy, rather than by oversight."
Filed Under
- Categories
- Mechanics
- BGG ratings
- 8