Based on the James Bond Thunderball movie, this is a simple roll and move game that tries to capture the feel of the movie.
Agents begin at the center of the board and move to 6 islands to discover the letter-number code and location for the armed bomb. Agents can only go to a location, if they have the corresponding number disc. Agents can trade information with each other when sharing the same space.
The agent who gets to the armed bomb first to defuse it, wins.
Deduction, Movies / TV / Radio theme, Novel-based, Spies / Secret Agents · Deduction, Point to Point Movement, Roll / Spin and Move
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