Jostle is a two player game. The 10x10 board is initially set up with 16 red and 16 blue checkers in an interspersed pattern. The central 2x2 area starts out empty. The remaining squares in the central 6x6 area are occupied by checkers. The two players, Red and Blue, take turns moving checkers of their own color, one move per turn, starting with Red. Passing is not allowed.
The last player to make a move wins. I.e. if you have no moves available on your turn, you lose. Draws are not possible.
PlayA connection, i.e. an orthogonal adjacency between two checkers, is friendly if the two checkers are the same color and enemy if the two checkers are oppositely colored.
A checker’s value is its number of friendly connections minus its number of enemy connections.
A checker’s value must increase when it‘s moved. Move a checker to an unoccupied, orthogonally adjacent square. There is no capturing in Jostle, only jostling.
Hex JostleJostle can also be played on a hex hex board. The rules are identical except a stone can have six connections on the hex hex board.
Abstract Strategy · Grid Movement, Pattern Recognition, Square Grid
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