← Jovian Wars Layer by Layer
Jovian Wars

Jovian Wars 2016

Publisher Dream Pod 9
2
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Jovian Wars

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Jovian Wars is a near future tactical space battle game played on a tabletop with miniatures and dice. Each player builds a fleet of models and then commands it in a tactical game by maneuvering around the battlefield, attacking enemy ships, and attempting to defeat their opponent by completing scenario mission objectives to gain victory points.

What Jovian Wars is not: a physics simulator. It is first and foremost a competitive wargame inspired by space opera and mecha animation.

When possible, aspects of physics inform the mechanics, but the primary focus of these rules is to create a fun and immersive game that can be played in 3-4 hours competitively.

To that end, Jovian Wars is played on a 2D surface, typically a 48" x 48" table. The experience of playing in 3D is represented in the rules in many aspects such as models being able to move and shoot past/through each other.

This game includes large capital ships and small space fighters including Exo-Armors (Space Mecha) battling it out in a future Earth solar system wide conflict. The Scale of the Exo-Armor and Fighter models are 1/1000. Capital Ship models are approximately 1/4000 scale. Note that this is an approximation and is not exact.

—description from the publisher

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 6, 2026