Judge for Yourself 1998
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Judge for Yourself
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Ever been accused of being judgmental (as if that's a bad thing)? Well, here's your chance to shine. In this game of true court cases, players are in the position to judge for themselves. Five hundred cards outline the cases--and with names like "Trespassing Hounds," "Shocking News," "Forced Nuptials," and "Quality Chicken," players are sure to be intrigued. The game can be played by two players or two teams. To start, a team rolls the die. A 1, 2, or 3 lets them know how many scorecard spaces they can fill in if they arrive at the correct verdict. After reading a case, they deliberate, debate, and finally decide for or against the plaintiff. A correct verdict advances the team. An incorrect verdict leaves them cooling their heels. The first team to arrive at the finish line wins. Sometimes being judgmental feels good. --Wendy Slotboom
Filed Under
- Categories
- BGG ratings
- 63 · geek rating 5.47
- BGG data
- refreshed Sep 7, 2026