Justice League Unlimited Adventures 2017
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My Copy & Notes
My Prints for Justice League Unlimited Adventures
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A card game for 2-4+ players set in the Justice League universe.
Players share a common deck comprising cards of 4 different types: Primary Heroes, Minor Heroes, Villains and Complications
The board is a circular track of 24 spaces with each space containing instructions to draw, steal, play or discard cards.
Players start with a hand of 3 cards and then take turns to play as follows: - First draw 1 card from the top of the deck and add it to your hand. - Roll 1 six sided die, and move your pawn that many spaces clockwise on the track. Resolve as follows: • If you land on an opponent’s pawn, steal 1 card from his hand and add it to your own. • If you land on a space that instructs you to play a card, place a card of the indicated type on the table face up in front of you. These are your mission cards. If you don’t have the indicated card type, draw a card instead. If you already have 2 cards of that type out (or 1 of a villain) do nothing. • If the space instructs you to discard a card, target an opponent’s mission card of that type. If there are none, target your own. If you have none, do nothing. • If the space instructs you to steal a card, move an opponent’s mission card of that type over to your mission cards unless you already have enough, in which case do nothing. • Other board space results are self-explanatory
A mission is a hand of 7 cards that contains 2 Primary Heroes, 2 Minor Heroes, 1 Villain and 2 Complications.
The winner is the first player to complete 3 missions.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Aug 10, 2026