Design by Adam Poots
Art by Lokman Lam · Published by Kingdom Death
Philosophies of Death - Gatherism introduces a new worldview that can be integrated into any arc survivor campaign, offering a cascade of botanical reverberations that will drastically alter the ecology of your game.
Gatherism is a Tier 2 Philosophy. Settlements must reach new levels of sophistication and unlock them using collective cognition.
Life blooms in the harshest corners of the darkness. Pale shoots and lurid blossoms persevere. They inspire arc survivors to focus on the plants that inhabit their world.
—description from the publisher
Expansion for Base-game, Adventure, Civilization, Dice, Fantasy, Fighting, Horror, Mature / Adult, Medieval, Miniatures, Prehistoric · Cooperative Game, Critical Hits and Failures, Dice Rolling, Events, Grid Movement, Narrative Choice / Paragraph, Paper-and-Pencil, Pattern Building, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Square Grid, Storytelling, Tech Trees / Tech Tracks
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