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Landpower: GAAT

Landpower: GAAT

2018 Layer by Layer
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Game Details

Landpower: GAAT (the Georgia, Armenia, Azerbaijan, Turkey scenario) is a wargame designed by LTC Patrick Schoof at the U.S. Army Command and General Staff College and used for instruction in academic year 2018. Landpower is designed to drive both sides to plan and conduct sequential operations in a large scale combat environment. Many parts of shaping and combat are intentionally abstracted to allow the intended training audience to focus on appropriate decisions at the division echelon as a division commander and staff. The mechanics of the game are intentionally minimized above and below the echelon of decision. A well-planned operation with its events synchronized usually works most of the time. A poorly planned large scale operation will likely result in failure. Friction is intentionally built in! Landpower was designed to meet educational learning objectives while still being able to stand alone as a wargame. Because of this, most of the instructions ask the reader to treat the conduct of it as an exercise. In the classroom, Landpower is not about the game, but rather the discussion the wargame elicits. The exercise is conducted over a series of days. Each day is broken down into four, six-hour turns. During the turns each side will have opportunities to conduct operations to achieve their side’s objectives. The scenario in Landpower is conducted mostly in Azerbaijan based on the GAAT (Georgia, Armenia, Azerbaijan, and Turkey) terrain. Each hex is roughly 6.5km across. The terrain has been abstracted for the division echelon of decision with consideration given to possible second order effects of a particular feature’s inclusion or exclusion from the exercise. For example, the terrain at 39°56'42.3"N 48°21'00.4"E was treated as urban, and the northwest-southeast road was omitted because it would not change operations, though the bridge was retained. —description from the designer

Modern Warfare, Wargame · Action Points, Hexagon Grid, Simulation

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Patrick Schoof , designer

Ilya Kudriashov , artist

(Self-Published) , publisher

6.0
Rating
2–16
Players

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