A HeroQuest 6 part adventure for the 1989 release.
The primary aim of the players is to survive and find their way to the next quest, thus ultimately discovering the secrets placed before them. The Morkar quest should be played as a continuous adventure, through time and travel are assumed between quests unless a particular adventure say otherwise.
Expansion for Base-game, Third-party Expansion, Adventure, Book, Exploration, Fantasy · Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Grid Movement, Role Playing, Roll / Spin and Move
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