Lords of Vegas: Mob Rules & Union of the Shakes

Lords of Vegas: Mob Rules & Union of the Shakes 2013

Expansion of Lords of Vegas

6.7 /10
BGG rating
2.0
Weight
2–4
Players
3
Best at
60
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Lords of Vegas: Mob Rules & Union of the Shakes

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

INITIAL SETUP

These 2 mini expansions can be added individually or can be used in combination with each other depending on the type of game you would like to play. Put the desired markers face up on Frank Sinatra Drive.

TAKE OVER

If you fail to take over a Casino, you may choose to take one of the markers, use it powers and then place the marker in front of you face down to show that you have used it. You must be able to use the power to take the marker. You may not take any markers if you have a marker in front of you. Markers are intentionally limited.

MOB RULES

Mob Support - If you have fewer dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free.

UNION OF THE SHAKES

Union Support - If you have more dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free.

Filed Under

Categories
Mechanics
BGG ratings
27