← Mad Dogs with Guns Layer by Layer
Mad Dogs with Guns

Mad Dogs with Guns 2012

6.9 /10
BGG rating
2–4
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Mad Dogs with Guns

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

From the publiher's website:

Mad Dogs With Guns is a miniatures game set in the “Roaring Twenties”—the wide-open era of Prohibition, Tommy Guns and concrete overshoes. It’s about mad-dog mobsters, crooked cops, and the kind of liquor that can send you blind for weeks. It’s about fast cars and faster women, paid-off politicians and basement breweries, private eyes and public enemies. But mostly it’s about men with silk suits, snap-brim fedoras and automatic weapons, quarrelling violently.

User Summary In this game, two to four gangs of mobsters fight against each other. Each figure is assign specific stats according to its category, such as Punk, Slugger or Enforcer. During the game, the order of action is determined by a deck of cards. Each gang is assigned a suit. All the cards from those suits are shuffled, and drawn one-by-one.

Each time a card is drawn, one member of the matching gang is allowed to take to actions, such as move, shoot, aim or recover. When a court card is drawn, all members of that gang are allowed to act.

If a player does not want to perform an action, he can hold the card, and use it to interrupt another player later on in the game.

Filed Under

Categories
Mechanics
BGG ratings
11
BGG data
refreshed Sep 7, 2026