Mail Order Mutants

Mail Order Mutants 2012

Design Mick Sullivan Publisher (Self-Published)
7.1 /10
BGG rating
2.0
Weight
2–4
Players
30
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Mail Order Mutants

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Who will be the first to create the Rattle-Hoofed Eelbatross, the Pacific Duckguana Snail, or the dreaded Chipmunktopus?

Mail Order Mutants is a set-collecting card game in which 2-4 players assume the roles of mad scientists seeking to genetically engineer bizarre creatures to sell to rich, anonymous businessmen. The scientists scoop raw DNA out of a shared toxic sewer to create the mutants indicated on a series of order request cards, and then ship them to the businessmen's private menageries.

The scientist who is best able to scoop, splice, and slice the DNA in and around his gestation tanks to churn out the most valuable collection of mutants will win the game, and a retire a still-mad, but rich scientist.

Mail Order Mutants is a free print-and-play game, consisting of 103 cards.

Filed Under

Categories
Mechanics
BGG ratings
10