Marmot is a two player game played on an initially empty hexagonal grid. The two players, Red and Blue, take turns placing their own stones onto unoccupied cells on the board, one stone per turn, starting with Red. Players are not allowed to pass.
A friendly connection is an adjacency between like-colored stones. An enemy connection is an adjacency between different-colored stones.
You can place a stone which forms zero or one friendly connections, and any number of enemy connections. As soon as one player is unable to make a placement, that player loses the game.
Abstract Strategy · Hexagon Grid, Paper-and-Pencil, Pattern Recognition, Tile Placement
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