Meade's Turn: The Mine Run Campaign and Gettysburg 2000
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My Copy & Notes
My Prints for Meade's Turn: The Mine Run Campaign and Gettysburg
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Expansions & Promos
No expansions or promos on record for this game.
About the Game
Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Filed Under
- Categories
- Mechanics
- BGG ratings
- 4
- BGG data
- refreshed Aug 26, 2026