The object of the game is to capture the Public Enemy. The player who brings a G-Man together with the Public Enemy wins the game. The game starts with one G-Man chasing the public enemy, but after 30 minutes a second can be brought into play.
Contents include game board (with fingerprint chart), "Action Dial" spinner, two blue G-Men figures, one yellow Public Enemy figure, 16 G-Man cards, rules folder, and G-Men Telepad.
Children's Game, Spies / Secret Agents · Events, Race, Roll / Spin and Move, Track Movement
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