Mini Mastermind 1972
Location
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My Copy & Notes
My Prints for Mini Mastermind
All 1 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
The travel version of the game Mastermind.
It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version.
In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any combination of 4 colors (out of 6 possible colors). The code-breaker has 6 guesses to figure out the code.
After each code guess, the code-maker gives a clue, by placing a black peg for every correct color in the correct position, and placing a white peg for every correct color, in the wrong position.
Players generally switch roles after the code is broken or the code-breaker failed to solve the solution. Generally after the second play after roles were switched, the winner is the one who solved the code in the fewest amount of guesses.
A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box.
Filed Under
- Categories
- Mechanics
- Family
- Also known as
- Epilogi · Mastermind kompakt · Mastermind Travel Game · Mastermind: Deluxe Travel Edition · Mini Master Mind · Mini Senha · SuperHirn Mini · Travel Mastermind
- BGG ratings
- 613 · geek rating 5.55
- BGG data
- refreshed Sep 7, 2026