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Mustangs

Mustangs

1991
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Game Details

This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object is simply to shoot the other players down before they shoot you down. The basic game is relatively simple and pays some attention to realism (e.g., it has a unique system of simulating different maneuvers). Some attempt was made with additional rules to attempt to add some sense of "realism" (with added complexity): ammo and fuel limits, critical hits, pilot quality, spotting, multiple planes on each side, etc. Includes 95 counters. Expanded by: Mustangs: Expansion Module

Aviation / Flight, Wargame, World War II · Dice Rolling, Grid Movement, Hexagon Grid, Impulse Movement, Simulation, Simultaneous Action Selection, Three Dimensional Movement

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S. Craig Taylor , designer

Charles Kibler , artist

The Avalon Hill Game Co , publisher

#9008
Rank
6.7
Rating
2.3
Weight
2–4
Players

0 3D models for Mustangs

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Expansions (2)

Fighter Duel
Fighter Duel
2018 · no models yet
Mustangs: Expansion Module
Mustangs: Expansion Module
1994 · no models yet
Show only expansions with models

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