Design by Benoit Vogt
Art by Grégory Clavilier · Published by Monolith Board Games
Mythic Battles: Pantheon is played on different boards each divided into areas. Each of these areas has a terrain type, indicated by an icon. If the ground is empty of 3D terrain, then no rule applies except in special cases (stairs, water, …). If you place a 3D terrain element on an area, the terrain type is then activated, and a small special rule applies.
For example, if you place a tree on a forest zone, the forest rule applies: units in the forest gain a +1 bonus against ranged attacks. If you place a column on a ruin area, then the units in these ruins benefit from the ruin rules and thus gain a +1 bonus against melee attacks. Ruins and forests are examples of the game scenery, and are found on the various boards available in the core box and the expansions.
Ancient, Card Game, Dice, Expansion for Base-game, Miniatures, Mythology, Wargame · Area Movement, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Open Drafting, Player Elimination, Variable Player Powers
More ▾
View on BGG ↗