Narrows is played on a Kōnane board. That is, a rectangular grid of pits that can hold one stone each. The grid can be any size, with at least one even dimension. The board is initially filled with a checkerboard pattern of black and white stones.
PlayThe two players, Black and White, take turns moving a stone of their own color, one stone per turn, starting with Black. Passing is not allowed.
You must capture by replacement an enemy stone in any orthogonal (horizontal or vertical) direction, like a chess rook capture. (The enemy stone must either be adjacent to the capturing stone, or separated from it by empty points.)
Narrows uses the pie rule: White, on his first turn, has the option of switching colors and becoming Black, claiming the first move as his own, instead of moving a white stone.
Object of the gameThe goal is to have all of your (orthogonally interconnected) groups linked together by empty regions (areas of orthogonally interconnected, unoccupied points). In other words, each of your stones must be linked to all of your other stones via orthogonally interconnected paths of unoccupied points and/or friendly stones. You can win on your turn or on your opponent’s turn. If your move causes all of your groups to be linked by regions, and simultaneously causes all of your opponent’s groups to be linked by regions, you win.
Design notesNarrows was inspired by the ancient, Hawaiian game of Konane. True to the spirit of Kōnane, Narrows begins with a checkerboard pattern of stones, and is extremely simple.
—description from the designer
Abstract Strategy · Pattern Building, Pattern Movement, Pattern Recognition, Race, Square Grid
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