Neuroshima Hex! 3.0: Mercenaries from Alabama

Neuroshima Hex! 3.0: Mercenaries from Alabama 2007

Expansion of Neuroshima Hex

6.8 /10
BGG rating
2.2
Weight
2–4
Players
2
Best at
40
Minutes
10
Age

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My Prints for Neuroshima Hex! 3.0: Mercenaries from Alabama

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Expansions & Promos

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About the Game

Rare expansion, can be found in some of the original Neuro Hex boxes. Gives you 4 chips (one for army) and an small information in instruction manual. You can choose which is going to which army, but i realized it by simply looking at them. Rules? Yes, please:

Get the chip somewhere you can see it for time of play. When you want, you can switch another chip and replace it with mercenary.

A set of 4 tokens Alabama Mercenaries are soldiers of fortune who can reinforce any other army. In a 2-player game, players decide whether to add 1 or 2 Mercenaries to their armies. In a 3- or 4-player game, each player places 1 chosen Mercenary tile face down next to his regular army. When drawing tokens, a player can always draw his Mercenary instead of his own army unit. For ALL game purposes, the chosen Mercenary tile is treated as a regular unit owned by whoever played that tile. As a visual reminder, players can mark their Mercenaries with HQ tokens.

Filed Under

Categories
Mechanics
Family
Also known as
Neuroshima Hex! 3.0: Najemnicy z Alabamy · Neuroshima Hex!: Mercenaries from Alabama
BGG ratings
159 · geek rating 5.58
BGG data
refreshed Sep 7, 2026

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