← No Dawn Layer by Layer
No Dawn

No Dawn

Design J.B. Howell
1–5
Players
60–120
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for No Dawn

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Hordes of goblins and other terrifying beasts of the land are attempting to lay waste to the city. The various militia inside are mounting a defense in attempt to make one final stand to save the land that they love.

In No Dawn, each player assumes the role of one of these militia, defending the city from the relentless onslaught of goblins, ogres, hill giants, and other creatures who are bent on destroying the final stronghold for mankind. No Dawn is a scenario-driven cooperative game that introduces unique twists to the common mechanisms of worker placement and deck building. Players can partner up on worker spaces to assist in tasks such as recruiting others in the city to the fight, repairing damaged supply lines, and gathering food.

No Dawn introduces a unique threat level mechanism that increases the difficulty of the game as it progresses. This mechanism forces players to make tough decisions about how quickly they want to complete their scenario objectives. Complete the scenario too soon, and players may lose cards that could prove valuable assets for future scenarios.

Filed Under

Categories
BGG data
refreshed Aug 10, 2026