No End in Sight: Cold war and contemporary platoon level campaigns

No End in Sight: Cold war and contemporary platoon level campaigns 2017

8.3 /10
BGG rating
2–6
Players
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for No End in Sight: Cold war and contemporary platoon level campaigns

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.

No End in Sight is a comprehensive guide to contemporary, cold war and near future combat. Lead an infantry platoon through random battles, several campaign styles or scenarios of your own design. Track the progress of your squad leaders as you play.

The rules feature an innovative activation and reaction fire mechanic that leaves you making important and tough choices constantly. Know when to push and when to hold off. Your men have to last for a long fire fight and you may run out of steam when you least expect it.

Combat is written to produce a fairly realistic level of casualties. Most fire will serve to pin and suppress the enemy with modest casualty rates until you close to assault.

Command battle hardened professionals and insurgent militia, dismantle IED's, call in artillery fire, evac the wounded and take on enemy tanks. It's all covered.

The rules are written to be both playable and enjoyable on a small gaming space, using approximately a platoon plus appropriate supports, APC's and assorted vehicles on each side.

Run your own invented campaign or use the included systems to:

Conduct "Hearts and Minds" peacekeeping in a foreign land (or throw the invaders out) Fight to prevent the "Domino Theory" from coming true. Engage the NATO/Warsaw Pact while hoping the conflict does not escalate out of control.

The rules have been updated to a brand new second edition.

This updates and clarifies many rules, including a better assault sequence and expanded options for troop characteristics.

More tools have been included to help set up your own forces.

No End in Sight is compatible with any individually based figures.

Game measurements were written with 15mm figures in mind, but can be used for larger and smaller figures.

A typical game features about a platoon on each side, with supporting elements and vehicles.

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
6
BGG data
refreshed Sep 7, 2026