On to Richmond!

On to Richmond! 1998

8.0 /10
BGG rating
#6152
BGG rank
3.3
Weight
2
Players
2
Best at
180
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for On to Richmond!

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign.

(from the back of the box:)

On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes.

FEATURES:

An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios.

CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray

Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign.

Filed Under

Categories
Mechanics
BGG ratings
238 · geek rating 5.71
BGG data
refreshed Sep 7, 2026

Matching filament