One Session Gettysburg 2018
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for One Session Gettysburg
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A very compact and fast simulation of the Battle of Gettysburg playable in a single session, as an evolution of the Gettysburg game originally designed by Hampton Newsome as part of his Meade's Turn.
Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by chitpulls and a simple order system (no writing) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Map scale: Half a mile per hex Time scale: 3.5 hours per daylight turn (4 daylight, one night turn per day) Unit scale: Divisions, individual army and corps commanders
—description from the publisher
Filed Under
- Categories
- Mechanics
- BGG ratings
- 3
- BGG data
- refreshed Aug 24, 2026