← Ortus Up Close
Ortus

Ortus 2013

6.3 /10
BGG rating
#16147
BGG rank
2.9
Weight
2
Players
2
Best at
30
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Ortus

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

As legendary warlords meeting in the fabled arena of Ortus to decide who is superior, both players command a band of handpicked warriors, all schooled in one of the prime elements. The Ortus arena is believed to be the origin of all things, the place where the prime elements were fed with the raw energies to shape the world as we know it. How true this is can be debated, but this is the only place where energy still flows freely in its purest form. Players must harvest these energies and channel them to their warriors as fast and unpredictable Wind warriors, clever positioning of supporting Fire warriors, and devastating blows from lethal Water warriors will all be necessary to claim victory.

Ortus takes place on a hexagonal board, with each player starting with eight warriors (two of each element) on the back row (the "Haven") in an order of their choice. Ortus is played in rounds, which each consist of four stages:

Collect energy: Each warrior on an energy well generates energy, which flows into the player's general pool. Maneuver warriors: Players can spend 1 energy per hex to move warriors to better locations or attack opposing warriors. Return the fallen: When the active player returns his fallen warriors to his Haven, his turn ends. Defend: Energy remaining from the maneuver phase can be used to defend warriors against incoming attacks; more specifically, each attack has a certain power, and if the defender is unable or unwilling to pay energy equal to this power, the warrior falls.

When a player occupies five energy wells at the start of his turn or has removed all eight opposing warriors, he wins.

Ortus has a gentle learning curve, starting with the Basic game, which can be taught in around eight minutes. From there, players can introduce the special rules for each of the elemental warriors one at a time to learn the full Advanced game. Each warrior has two unique skills that differentiate it from the others. Being able to move all of your warriors on the board gives an enormous amount of tactical options. The excitement of the game lies in the careful planning of your attacks, knowing when to advance and when to withhold Energy as well as knowing whether to save or sacrifice your warriors.

Filed Under

Categories
Mechanics
BGG ratings
111 · geek rating 5.53
BGG data
refreshed Sep 7, 2026

Matching filament